How it works
The League
Every registered player is on the ladder from day one. Kills, match wins and hours on the Wrecking Crew servers earn points, and so do tournament matches, server nights and seeding. Your team’s League score is the sum of its members’ points.
- Who
- Everyone with a fireplay.gg profile - solo or on a team
- Where
- The Wrecking Crew servers
- Length
- Season 0: four weeks, 11 September - 9 October
- Teams
- Up to 50 members, no minimum
Tournaments
Scheduled three-team matches on a locked server. Results are read straight from the server. Teams short of a full 33 can recruit for a tournament or take placed solos. Playing a tournament match also earns League points.
- Fielded
- 33 per team per match
- Format
- Three-team matches, 3 / 1 / 0 points, zone score tiebreak
- Regions
- Regional, with a cross-region final
- Solos
- Sign up and we place you on a team before each one
Season timeline
Season 0 - the test season
Four weeks. The ladder opens on launch day and we use the season to learn the tools, tune the scoring and run the first tournament. Placings count, and so does your feedback.
Season 1
Season 1 of the League. Tournaments continue; a full-faction Regiment tournament opens if we have the teams for it.
[Season 2]
Decided with the Crew after Season 1, once we know what the game looks like by then.
How League points work
Weights can change between seasons; the current table is always the one shown here.
Honest bit: server kills, wins and hours are counted from live server data, which the game exposes through its admin tools. Those go live when Bulkhead switches them on for community servers - from that day forward every minute on our servers counts. Tournament matches, server nights and seeding are counted by referees from day one.
Tournament match scoring
Placement points for team standings, tiebreak on zone score.
A worked example
Standings are ordered by points, then total zone score, then head-to-head placement points among tied teams. Each captain submits a report; a referee compares the three and verifies the official result. Only verified results reach the board.
Prizes
TBD
The rulebook in ten lines
- Be in the Crew Discord, logged in here, [16]+, one account, one team.
- Play on the Steam account linked to your profile.
- Tournament rosters: 33 fielded per match, no minimum team size. Roster locks [48 hours] before a round.
- Check in from 60 minutes before start. [10] minutes late is a forfeit (3rd, zone 0).
- 1st = 3, 2nd = 1, 3rd = 0. Ties on zone score.
- Cash caps for tournament matches are set on the server itself; banned purchases are listed per tournament.
- Play the match. Throwing, colluding or stalling is a breach - in a three-team format, collusion is the big one.
- Cheating is a permanent ban, first offence.
- Results and stats are read straight from the server. No reports to file.
- Disputes go in a Discord ticket within 24 hours, with evidence.
FAQ
Do I need a full team to enter?
No. Create the team, share the invite code, and fill it before roster lock. Teams that accept solo placements get topped up from the pool before each Squad Cup.
I don't have a team at all.
Sign up as a solo. We place solos on teams before each Squad Cup and ping you on Discord with your team and a captain to talk to. If you click with them, captains can keep you on.
Why isn't my result on the board yet?
Each of the three captains submits a report. A referee compares them, checks the screenshots and verifies the official result. Standings only count verified results - usually within a day.
Can teams from different regions play each other?
Season 0 is regional. Cross-region finals arrive with the Regiment League when ping and scheduling make sense.
What if the game patches mid-season?
Rules change only by version bump, with a changelog and a post in #league-announcements before they apply - except emergency changes after a patch, which apply from the next round and are flagged as such.
This is Early Access. Rules will change when the game does - we'll tell you first. See you in there.